Update: New Matchmaking & Maps

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
Member
Posts: 424
Joined: Jun 2012
Reputation: 12
Post: #1

Today’s update includes two maps (de_vertigo and ar_monastery), a wide range of fixes, and an overhaul of the matchmaking for the Classic Competitive mode. The update weights 153mb.


(This post was last modified: 10-02-2012 04:03 AM by CSGOForum.)
10-02-2012 04:02 AM
Quote this message in a reply
Member
Posts: 13
Joined: Sep 2012
Reputation: 1
Post: #2

I think they fixed ALT+TAB issue that I had (at least it works now for me and didnt work yesterday) Big Grin
10-02-2012 04:08 AM
Quote this message in a reply
Super Moderators
Posts: 66
Joined: Aug 2012
Reputation: 5
Post: #3

Can't wait to get my clan together and try the new matchmaking function. It makes the competitive mode more... competitive!

[Image: forumsig8.png]
10-02-2012 10:39 AM
Quote this message in a reply
Member
Posts: 12
Joined: Sep 2012
Reputation: 0
Post: #4

Full changelog:

Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve

[ NEW FEATURES AND CONTENT ]
-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking.
-Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.
-Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.
-Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.
-New maps:
-de_vertigo is now available for Classic Casual and Classic Competitive.
-ar_monastery is now available for Arms Race.

[ MINOR FIXES ]

-Weapon changes:
-Reduced p90 kill award from 300% of default to 200%.
-Reduced other SMG kill awards from 300% of default to 200%.
-Increased Bizon kill award from default to 200%.
-Reduced all shotguns' price by 300.
-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.
-Fixed HUD not showing during demo playback.
-Changes to Matchmaking Lobby
-Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.
-Join state is now visible when you browse the friends list.
-Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.
-Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.
-Added new feature section to the main menu
-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.
-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.
-Fixed MOTD on OSX.
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
-Fixed ability to connect to community servers using server browser from in*game pause menu.
-Fixed exploit where models could be subsituted via a hardware performance setting.
-Fixed memory corruption related to bots cleaning up their occupied nav areas.
-Fixed spectator glow materials not being precached.
-Resolved several minor bugs to clean up console spew on launch and map load.
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.
-The radar now displays when a player or bomb is above and below you.
-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.
-Slightly increased the velocity boost grenades get when thrown by moving players.
-Fixed in-game voice chat not working with some microphones on OSX.
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.
-Fixed not being able to vote when spectating/observing or when the scoreboard was up.
-Changes to warmup period:
-Players now respawn in the warmup period.
-Warmup periods now only end when the warmup time expires.
-Warmup period no longer allows friendly fire.
-The community server browser warning pop*up can now be dismissed and told to never show again.
-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
-Fixed the medals on the main menu showing the wrong categories.
-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
-Fixed an exploit that let players infinitely spawn golden knives.
-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.
-Fixed a crash on startup when launching a game by joining a game server from Steam.

"-Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined."

I like the other changes, but after three hours of gaming this morning, the abandoning a game proved to be quite annoying. 30 minute ban is too much, imo. 5 or 10 minutes would be sufficient. When I switched game modes a couple of times and wanted to try out different maps (as in my first Classic Competitive by matchmaking system were only bots left), I got some 1400 minutes of cooldown period. Not fun.

The two new maps are really great. Monastery is probably the best Arms Race map and Vertigo is a fun map. Almost had forgot it. Big Grin
10-02-2012 12:10 PM
Quote this message in a reply
Member
Posts: 12
Joined: Sep 2012
Reputation: 0
Post: #5

A minor patch was released yesterday:


Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 10/3/2012


[ Minor Fixes ]

Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Vertigo
-Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting
-Clipped off various tiny ledges
-Made small props protruding from walls non-solid
-Fixed visible nodraw in ceiling hole

Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.
10-04-2012 09:12 AM
Quote this message in a reply
Super Moderators
Posts: 66
Joined: Aug 2012
Reputation: 5
Post: #6

Quote:-Extended competitive match warmup period to 90 seconds.

Confused

[Image: forumsig8.png]
10-04-2012 10:42 AM
Quote this message in a reply
Contributing Member
Posts: 162
Joined: Feb 2012
Reputation: 4
Post: #7

(10-04-2012 10:42 AM)throzen Wrote:  
Quote:-Extended competitive match warmup period to 90 seconds.

Confused

The extended warmup gives more time for players to join
10-04-2012 11:26 AM
Quote this message in a reply
Super Moderators
Posts: 66
Joined: Aug 2012
Reputation: 5
Post: #8

(10-04-2012 11:26 AM)Jamacanbacn Wrote:  The extended warmup gives more time for players to join

I am aware of this, but 90 seconds? I could re-do high school in that time!

[Image: forumsig8.png]
10-04-2012 01:53 PM
Quote this message in a reply
Contributing Member
Posts: 162
Joined: Feb 2012
Reputation: 4
Post: #9

(10-04-2012 01:53 PM)throzen Wrote:  
(10-04-2012 11:26 AM)Jamacanbacn Wrote:  The extended warmup gives more time for players to join

I am aware of this, but 90 seconds? I could re-do high school in that time!
No im at highschool its been more than 90 seconds
10-04-2012 03:45 PM
Quote this message in a reply
Super Moderators
Posts: 66
Joined: Aug 2012
Reputation: 5
Post: #10

(10-04-2012 03:45 PM)Jamacanbacn Wrote:  No im at highschool its been more than 90 seconds

Next time you walk into your high school, you should see 'drive thru' next to the main building. Go that way instead, in and out. Angel

[Image: forumsig8.png]
10-04-2012 04:31 PM
Quote this message in a reply
Contributing Member
Posts: 65
Joined: Sep 2012
Reputation: 1
Post: #11

And another minor update today 10mb:

Quote: [Minor Fixes ]

* All information required to reconnect to a competitive match is now also saved to a file on disk so that disconnected players could reconnect sooner to their ongoing game on the official dedicated game server even before connectivity with matchmaking servers is established.
* Increased grace period for disconnected players to 3 minutes.
* Message that refers to disconnected player now uses player's name rather than the generic term 'player.'
* Fixed the alerts panel not showing alerts consistently
* Made vote panel display whether you voted yes or no as well as flash each choice as people vote
* If a vote is team only (like a 'kick') then the other team will now see that a vote is in progress.
(This post was last modified: 10-06-2012 04:36 AM by Decibel.)
10-06-2012 04:35 AM
Quote this message in a reply
Contributing Member
Posts: 54
Joined: Aug 2012
Reputation: 3
Post: #12

I wish they'd just fix the damn demo's. How am I going to get my gameplay for my commentary? :/
10-08-2012 07:47 PM
Quote this message in a reply
Contributing Member
Posts: 65
Joined: Sep 2012
Reputation: 1
Post: #13

^Good point there.

Demo is terrible at the moment, my demo's have blur at some points!
(This post was last modified: 10-08-2012 10:29 PM by Decibel.)
10-08-2012 10:28 PM
Quote this message in a reply
Member
Posts: 12
Joined: Sep 2012
Reputation: 0
Post: #14

New update 11/15/2012


Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve

Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
- Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
- Fire now spreads a bit faster and not quite as far.
- Fire "tagging" slowdown has been removed.
- Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
- Added team names to scoreboard.
- Made score more prominent.
- Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
- Added xyz coordinates to messages.
- Added nade messages.
- Added team change messages.
- Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
- Fixed not being able to dismiss server browser dialog with controller.
- Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.


So what do you think about molotov and smoke grenade changes?
" - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading."
I think this is a nice change. Smile
11-16-2012 11:05 AM
Quote this message in a reply
Post Reply 


Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  9/14 Update CSGOForum 4 2,391 09-19-2012 11:11 AM
Last Post: Jamacanbacn
  CS:GO On PSN - Pre-orders, motion controller and Matchmaking CSGOForum 5 1,665 08-17-2012 04:42 AM
Last Post: justnitz
  CS:GO To get Scoreboard Look Update CSGOForum 3 1,098 08-10-2012 03:03 PM
Last Post: FACEY
  Beta update 3/29 changelog killergp123 0 614 03-30-2012 06:34 PM
Last Post: killergp123

Forum Jump:


User(s) browsing this thread: 1 Guest(s)