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Update: New Matchmaking & Maps
10-02-2012, 04:02 AM (This post was last modified: 10-02-2012 04:03 AM by CSGOForum.)
Post: #1
Update: New Matchmaking & Maps
Today’s update includes two maps (de_vertigo and ar_monastery), a wide range of fixes, and an overhaul of the matchmaking for the Classic Competitive mode. The update weights 153mb.


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Training for Gamers
10-02-2012, 04:08 AM
Post: #2
RE: Update: New Matchmaking & Maps
I think they fixed ALT+TAB issue that I had (at least it works now for me and didnt work yesterday) Big Grin
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10-02-2012, 10:39 AM
Post: #3
RE: Update: New Matchmaking & Maps
Can't wait to get my clan together and try the new matchmaking function. It makes the competitive mode more... competitive!

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10-02-2012, 12:10 PM
Post: #4
RE: Update: New Matchmaking & Maps
Full changelog:

Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve

[ NEW FEATURES AND CONTENT ]
-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" matchmaking.
-Searching for a Competitive game, either from "Find a Game" or "Play with Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. Once 10 compatible players are found then the game will begin.
-Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined.
-Note: Elo will be recalibrated for the new matchmaking system over the coming weeks.
-New maps:
-de_vertigo is now available for Classic Casual and Classic Competitive.
-ar_monastery is now available for Arms Race.

[ MINOR FIXES ]

-Weapon changes:
-Reduced p90 kill award from 300% of default to 200%.
-Reduced other SMG kill awards from 300% of default to 200%.
-Increased Bizon kill award from default to 200%.
-Reduced all shotguns' price by 300.
-Guns are now considered "reloaded" at the point during the reload animation in which they visually appear to be reloaded - this allows you to switch away from a gun after the new magazine has been entered without having to wait until the whole reload animation has finished * the weapon refire delay after starting a reload is not affected.
-Fixed HUD not showing during demo playback.
-Changes to Matchmaking Lobby
-Removed global Join Button and added Join Buttons for individual friends in the Invite Friends section.
-Join state is now visible when you browse the friends list.
-Removed global Steam Profile button and added ability to click on any avatar image to see Steam Profile.
-Removed global Invite Button and added Invite Buttons for individual friends in the Invite Friends section.
-Added new feature section to the main menu
-Fixed issue that caused doors and other "pusher" entities to move at the wrong speed when the tick rate was > 64 Hz.
-Fixed post-process blur effect getting enabled (and left on) during demo playback if the player invoked the buy menu.
-Fixed MOTD on OSX.
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
-Fixed ability to connect to community servers using server browser from in*game pause menu.
-Fixed exploit where models could be subsituted via a hardware performance setting.
-Fixed memory corruption related to bots cleaning up their occupied nav areas.
-Fixed spectator glow materials not being precached.
-Resolved several minor bugs to clean up console spew on launch and map load.
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 convar.
-Votes that match or exceed the number needed to succeed now end the vote early instead of waiting for the timer to expire.
-The radar now displays when a player or bomb is above and below you.
-Reduced the aim punch that happens when shot in arms and legs as well as in the chest/stomach when wearing chest armor.
-Slightly increased the velocity boost grenades get when thrown by moving players.
-Fixed in-game voice chat not working with some microphones on OSX.
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team names on the scoreboard.
-Fixed grenade bounce being significantly reduced when tossed at the ground at most angles.
-Fixed not being able to vote when spectating/observing or when the scoreboard was up.
-Changes to warmup period:
-Players now respawn in the warmup period.
-Warmup periods now only end when the warmup time expires.
-Warmup period no longer allows friendly fire.
-The community server browser warning pop*up can now be dismissed and told to never show again.
-There is now a visual and audible change in place of the silence on planted c4 when its about to explode.
-Fixed the medals on the main menu showing the wrong categories.
-The Buy Previous hotkey in the buy menu now only buys things that you purchased in the previous round.
-Fixed an exploit that let players infinitely spawn golden knives.
-Fixed a case where if all players on both teams had the same clan team name the were considered on the same team.
-Fixed a crash on startup when launching a game by joining a game server from Steam.

"-Players that disconnect from a match can reconnect to it from the main menu or abandon it. Abandoning a game will result in a cooldown period during which no new competitive match can be joined."

I like the other changes, but after three hours of gaming this morning, the abandoning a game proved to be quite annoying. 30 minute ban is too much, imo. 5 or 10 minutes would be sufficient. When I switched game modes a couple of times and wanted to try out different maps (as in my first Classic Competitive by matchmaking system were only bots left), I got some 1400 minutes of cooldown period. Not fun.

The two new maps are really great. Monastery is probably the best Arms Race map and Vertigo is a fun map. Almost had forgot it. Big Grin
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10-04-2012, 09:12 AM
Post: #5
RE: Update: New Matchmaking & Maps
A minor patch was released yesterday:


Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve
Release Notes for 10/3/2012


[ Minor Fixes ]

Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Vertigo
-Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting
-Clipped off various tiny ledges
-Made small props protruding from walls non-solid
-Fixed visible nodraw in ceiling hole

Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.
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10-04-2012, 10:42 AM
Post: #6
RE: Update: New Matchmaking & Maps
Quote:-Extended competitive match warmup period to 90 seconds.

Confused

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10-04-2012, 11:26 AM
Post: #7
RE: Update: New Matchmaking & Maps
(10-04-2012 10:42 AM)throzen Wrote:  
Quote:-Extended competitive match warmup period to 90 seconds.

Confused

The extended warmup gives more time for players to join

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10-04-2012, 01:53 PM
Post: #8
RE: Update: New Matchmaking & Maps
(10-04-2012 11:26 AM)Jamacanbacn Wrote:  The extended warmup gives more time for players to join

I am aware of this, but 90 seconds? I could re-do high school in that time!

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10-04-2012, 03:45 PM
Post: #9
RE: Update: New Matchmaking & Maps
(10-04-2012 01:53 PM)throzen Wrote:  
(10-04-2012 11:26 AM)Jamacanbacn Wrote:  The extended warmup gives more time for players to join

I am aware of this, but 90 seconds? I could re-do high school in that time!
No im at highschool its been more than 90 seconds

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10-04-2012, 04:31 PM
Post: #10
RE: Update: New Matchmaking & Maps
(10-04-2012 03:45 PM)Jamacanbacn Wrote:  No im at highschool its been more than 90 seconds

Next time you walk into your high school, you should see 'drive thru' next to the main building. Go that way instead, in and out. Angel

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