9/14 Update

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Post: #1

Little late on posting this, but GO was updated on the 14th.

Fixes include some more work on the matchmaking system (thank god) - so hopefully you can actually get in a real scrim match through match making.

Entire release notes:
Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve Sep 14, 2012
Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”
(This post was last modified: 09-21-2012 02:27 AM by Decibel.)
09-17-2012 11:57 PM
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Post: #2

I'm just awaiting the big updates such as sprays factions silencers source tv
To see these "pros reactions" Wink
09-18-2012 11:22 AM
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Post: #3

(09-18-2012 11:22 AM)Jamacanbacn Wrote:  I'm just awaiting the big updates such as sprays factions silencers source tv
To see these "pros reactions" Wink
Spray update please!

GOML
09-18-2012 05:21 PM
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Post: #4

(09-18-2012 05:21 PM)FACEY Wrote:  
(09-18-2012 11:22 AM)Jamacanbacn Wrote:  I'm just awaiting the big updates such as sprays factions silencers source tv
To see these "pros reactions" Wink
Spray update please!

I am rather astonished that the spray feature hasn't been integrated into CS:GO yet, since it's one of Valve's trademark aspects of their range (until Activision eventually come along and rip it off... if they haven't already. Confused)

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09-19-2012 09:07 AM
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Post: #5

Spray is in the game , it works by making a vgui folder , and all that
Just no gui added for it yet
09-19-2012 11:11 AM
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